# RLS Portal Based
###############################

# Windows (which are a form of light)
# ##############################################
#

create WFive(windowMedieval_0_0_0_N_light)
create WFive(windowMedieval_0_1S_0_S_light)
create WFive(windowMedievalDiagonal_0_0_0_NW_light)
create WFive(windowMedievalDiagonal_0_0_0_SE_light)
create NS(windowMedieval_0_0_0_N_light)
create NS(windowMedieval_0_1S_0_S_light)
create EW(windowMedievalDiagonal_0_0_0_NW_light)
create EW(windowMedievalDiagonal_0_0_0_SE_light)


create WFive(windowGroovy_0_0_0_N_light)
create WFive(windowGroovy_0_1S_0_S_light)
create WFive(windowGroovyDiagonal_0_0_0_NW_light)
create WFive(windowGroovyDiagonal_0_0_0_SE_light)
create NS(windowGroovy_0_0_0_N_light)
create NS(windowGroovy_0_1S_0_S_light)
create EW(windowGroovyDiagonal_0_0_0_NW_light)
create EW(windowGroovyDiagonal_0_0_0_SE_light)

create WFive(windowBrasserie_0_0_0_N_light)
create WFive(windowBrasserie_0_1S_0_S_light)
create WFive(windowBrasserieDiagonal_0_0_0_NW_light)
create WFive(windowBrasserieDiagonal_0_0_0_SE_light)
create NS(windowBrasserie_0_0_0_N_light)
create NS(windowBrasserie_0_1S_0_S_light)
create EW(windowBrasserieDiagonal_0_0_0_NW_light)
create EW(windowBrasserieDiagonal_0_0_0_SE_light)

create WFive(windowTwoTileWideBrasserie_0_0_0_N_light)
create WFive(windowTwoTileWideBrasserie_0_1S_0_S_light)
create WFive(windowTwoTileWideBrasserie_1E_0_0_N_light)
create WFive(windowTwoTileWideBrasserie_1E_1S_0_S_light)
create WFive(windowTwoTileWideBrasserieDiagonal_0_0_0_NW_light)
create WFive(windowTwoTileWideBrasserieDiagonal_1E_1N_0_NW_light)
create WFive(windowTwoTileWideBrasserieDiagonal_0_0_0_SE_light)
create WFive(windowTwoTileWideBrasserieDiagonal_1E_1N_0_SE_light)
create NS(windowTwoTileWideBrasserie_0_0_0_N_light)
create NS(windowTwoTileWideBrasserie_0_1S_0_S_light)
create NS(windowTwoTileWideBrasserie_1E_0_0_N_light)
create NS(windowTwoTileWideBrasserie_1E_1S_0_S_light)
create EW(windowTwoTileWideBrasserieDiagonal_0_0_0_NW_light)
create EW(windowTwoTileWideBrasserieDiagonal_1E_1N_0_NW_light)
create EW(windowTwoTileWideBrasserieDiagonal_0_0_0_SE_light)
create EW(windowTwoTileWideBrasserieDiagonal_1E_1N_0_SE_light)

create WThree(windowPrivacy_0_0_0_N_light)
create WThree(windowPrivacy_0_1S_0_S_light)
create WThree(windowPrivacyDiagonal_0_0_0_NW_light)
create WThree(windowPrivacyDiagonal_0_0_0_SE_light)
create NS(windowPrivacy_0_0_0_N_light)
create NS(windowPrivacy_0_1S_0_S_light)
create EW(windowPrivacyDiagonal_0_0_0_NW_light)
create EW(windowPrivacyDiagonal_0_0_0_SE_light)


create WThree(windowGothicStainglass_0_0_0_N_light)
create WThree(windowGothicStainglass_0_1S_0_S_light)
create WThree(windowGothicStainglassDiagonal_0_0_0_NW_light)
create WThree(windowGothicStainglassDiagonal_0_0_0_SE_light)
create NS(windowGothicStainglass_0_0_0_N_light)
create NS(windowGothicStainglass_0_1S_0_S_light)
create EW(windowGothicStainglassDiagonal_0_0_0_NW_light)
create EW(windowGothicStainglassDiagonal_0_0_0_SE_light)

create WFive(windowDoubleHung_0_0_0_N_light)
create WFive(windowDoubleHung_0_1S_0_S_light)
create WFive(windowDoubleHungDiagonal_0_0_0_NW)
create WFive(windowDoubleHungDiagonal_0_0_0_SE)
create NS(windowDoubleHung_0_0_0_N_light)
create NS(windowDoubleHung_0_1S_0_S_light)
create EW(windowDoubleHungDiagonal_0_0_0_NW)
create EW(windowDoubleHungDiagonal_0_0_0_SE)

create WFive(windowQuaint_0_0_0_N_light)
create WFive(windowQuaint_0_1S_0_S_light)
create WFive(windowQuaintDiagonal_0_0_0_NW_light)
create WFive(windowQuaintDiagonal_0_1S_0_SE_light)
create NS(windowQuaint_0_0_0_N_light)
create NS(windowQuaint_0_1S_0_S_light)
create EW(windowQuaintDiagonal_0_0_0_NW_light)
create EW(windowQuaintDiagonal_0_1S_0_SE_light)

create WFive(windowPlateGlass_0_0_0_N_light)
create WFive(windowPlateGlass_0_1S_0_S_light)
create WFive(windowPlateGlassDiagonal_0_0_0_NW_light)
create WFive(windowPlateGlassDiagonal_0_0_0_SE_light)
create NS(windowPlateGlass_0_0_0_N_light)
create NS(windowPlateGlass_0_1S_0_S_light)
create EW(windowPlateGlassDiagonal_0_0_0_NW_light)
create EW(windowPlateGlassDiagonal_0_0_0_SE_light)

create WFive(windowWidePlateGlass_0_0_0_N_light)
create WFive(windowWidePlateGlass_0_1S_0_S_light)
create WFive(windowWidePlateGlassDiagonal_0_0_0_NW_light)
create WFive(windowWidePlateGlassDiagonal_0_0_0_SE_light)
create NS(windowWidePlateGlass_0_0_0_N_light)
create NS(windowWidePlateGlass_0_1S_0_S_light)
create EW(windowWidePlateGlassDiagonal_0_0_0_NW_light)
create EW(windowWidePlateGlassDiagonal_0_0_0_SE_light)

create WFive(windowMoroccanBarred_0_0_0_N_light)
create WFive(windowMoroccanBarred_0_1S_0_S_light)
create WFive(windowMoroccanBarredDiagonal_0_0_0_NW_light)
create WFive(windowMoroccanBarredDiagonal_0_0_0_SE_light)
create NS(windowMoroccanBarred_0_0_0_N_light)
create NS(windowMoroccanBarred_0_1S_0_S_light)
create EW(windowMoroccanBarredDiagonal_0_0_0_NW_light)
create EW(windowMoroccanBarredDiagonal_0_0_0_SE_light)

create WFour(windowArtNouveauStainedGlass_0_0_0_N_light)
create WFour(windowArtNouveauStainedGlass_0_1S_0_S_light)
create WFour(windowArtNouveauStainedGlassDiagonal_0_0_0_NW_light)
create WFour(windowArtNouveauStainedGlassDiagonal_0_0_0_SE_light)
create NS(windowArtNouveauStainedGlass_0_0_0_N_light)
create NS(windowArtNouveauStainedGlass_0_1S_0_S_light)
create EW(windowArtNouveauStainedGlassDiagonal_0_0_0_NW_light)
create EW(windowArtNouveauStainedGlassDiagonal_0_0_0_SE_light)

create WFive(windowColonialDoubleHung_0_0_0_N_light)
create WFive(windowColonialDoubleHung_0_1S_0_S_light)
create WFive(windowColonialDoubleHungDiagonal_0_0_0_NW_light)
create WFive(windowColonialDoubleHungDiagonal_0_0_0_SE_light)
create NS(windowColonialDoubleHung_0_0_0_N_light)
create NS(windowColonialDoubleHung_0_1S_0_S_light)
create EW(windowColonialDoubleHungDiagonal_0_0_0_NW_light)
create EW(windowColonialDoubleHungDiagonal_0_0_0_SE_light)

create WFive(windowCraftsman_0_0_0_N_light)
create WFive(windowCraftsman_0_1S_0_S_light)
create WFive(windowCraftsmanDiagonal_0_0_0_NW_light)
create WFive(windowCraftsmanDiagonal_0_0_0_SE_light)
create NS(windowCraftsman_0_0_0_N_light)
create NS(windowCraftsman_0_1S_0_S_light)
create EW(windowCraftsmanDiagonal_0_0_0_NW_light)
create EW(windowCraftsmanDiagonal_0_0_0_SE_light)

create WFour(windowColonialTallArch_0_0_0_N_light)
create WFour(windowColonialTallArch_0_1S_0_S_light)
create WFour(windowColonialTallArchDiagonal_0_0_0_NW_light)
create WFour(windowColonialTallArchDiagonal_0_0_0_SE_light)
create NS(windowColonialTallArch_0_0_0_N_light)
create NS(windowColonialTallArch_0_1S_0_S_light)
create EW(windowColonialTallArchDiagonal_0_0_0_NW_light)
create EW(windowColonialTallArchDiagonal_0_0_0_SE_light)


create WSix(windowLoftDoubleHung_0_0_0_N_light)
create WSix(windowLoftDoubleHung_0_1S_0_S_light)
create WSix(windowLoftDoubleHungDiagonal_0_0_0_NW_light)
create WSix(windowLoftDoubleHungDiagonal_0_0_0_SE_light)
create NS(windowLoftDoubleHung_0_0_0_N_light)
create NS(windowLoftDoubleHung_0_1S_0_S_light)
create EW(windowLoftDoubleHungDiagonal_0_0_0_NW_light)
create EW(windowLoftDoubleHungDiagonal_0_0_0_SE_light)

create WSix(windowCommercialPlateGlass_0_0_0_N_light)
create WSix(windowCommercialPlateGlass_0_1S_0_S_light)
create WSix(windowCommercialPlateGlassDiagonal_0_0_0_NW_light)
create WSix(windowCommercialPlateGlassDiagonal_0_0_0_SE_light)
create NS(windowCommercialPlateGlass_0_0_0_N_light)
create NS(windowCommercialPlateGlass_0_1S_0_S_light)
create EW(windowCommercialPlateGlassDiagonal_0_0_0_NW_light)
create EW(windowCommercialPlateGlassDiagonal_0_0_0_SE_light)


create WFive(windowArtNouveauRound_0_0_0_N_light)
create WFive(windowArtNouveauRound_0_1S_0_S_light)
create WFive(windowArtNouveauRound_1E_0_0_N_light)
create WFive(windowArtNouveauRound_1E_1S_0_S_light)
create WFive(windowArtNouveauRoundDiagonal_0_0_0_NW_light)
create WFive(windowArtNouveauRoundDiagonal_1E_1N_0_NW_light)
create WFive(windowArtNouveauRoundDiagonal_0_0_0_SE_light)
create WFive(windowArtNouveauRoundDiagonal_1E_1N_0_SE_light)
create NS(windowArtNouveauRound_0_0_0_N_light)
create NS(windowArtNouveauRound_0_1S_0_S_light)
create NS(windowArtNouveauRound_1E_0_0_N_light)
create NS(windowArtNouveauRound_1E_1S_0_S_light)
create EW(windowArtNouveauRoundDiagonal_0_0_0_NW_light)
create EW(windowArtNouveauRoundDiagonal_1E_1N_0_NW_light)
create EW(windowArtNouveauRoundDiagonal_0_0_0_SE_light)
create EW(windowArtNouveauRoundDiagonal_1E_1N_0_SE_light)


create WFive(windowTwoTileWideDisplay_0_0_0_N_light)
create WFive(windowTwoTileWideDisplay_0_1S_0_S_light)
create WFive(windowTwoTileWideDisplay_1E_0_0_N_light)
create WFive(windowTwoTileWideDisplay_1E_1S_0_S_light)
create WFive(windowTwoTileWideDisplayDiagonal_0_0_0_NW_light)
create WFive(windowTwoTileWideDisplayDiagonal_1E_1N_0_NW_light)
create WFive(windowTwoTileWideDisplayDiagonal_0_0_0_SE_light)
create WFive(windowTwoTileWideDisplayDiagonal_1E_1N_0_SE_light)
create NS(windowTwoTileWideDisplay_0_0_0_N_light)
create NS(windowTwoTileWideDisplay_0_1S_0_S_light)
create NS(windowTwoTileWideDisplay_1E_0_0_N_light)
create NS(windowTwoTileWideDisplay_1E_1S_0_S_light)
create EW(windowTwoTileWideDisplayDiagonal_0_0_0_NW_light)
create EW(windowTwoTileWideDisplayDiagonal_1E_1N_0_NW_light)
create EW(windowTwoTileWideDisplayDiagonal_0_0_0_SE_light)
create EW(windowTwoTileWideDisplayDiagonal_1E_1N_0_SE_light)

create WFive(windowTwoTileWideLoft_0_0_0_N_light)
create WFive(windowTwoTileWideLoft_0_1S_0_S_light)
create WFive(windowTwoTileWideLoft_1E_0_0_N_light)
create WFive(windowTwoTileWideLoft_1E_1S_0_S_light)
create WFive(windowTwoTileWideLoftDiagonal_0_0_0_NW_light)
create WFive(windowTwoTileWideLoftDiagonal_1E_1N_0_NW_light)
create WFive(windowTwoTileWideLoftDiagonal_0_0_0_SE_light)
create WFive(windowTwoTileWideLoftDiagonal_1E_1N_0_SE_light)
create NS(windowTwoTileWideLoft_0_0_0_N_light)
create NS(windowTwoTileWideLoft_0_1S_0_S_light)
create NS(windowTwoTileWideLoft_1E_0_0_N_light)
create NS(windowTwoTileWideLoft_1E_1S_0_S_light)
create EW(windowTwoTileWideLoftDiagonal_0_0_0_NW_light)
create EW(windowTwoTileWideLoftDiagonal_1E_1N_0_NW_light)
create EW(windowTwoTileWideLoftDiagonal_0_0_0_SE_light)
create EW(windowTwoTileWideLoftDiagonal_1E_1N_0_SE_light)

create WFive(windowTwoTileWidePlateGlass_0_0_0_N_light)
create WFive(windowTwoTileWidePlateGlass_0_1S_0_S_light)
create WFive(windowTwoTileWidePlateGlass_1E_0_0_N_light)
create WFive(windowTwoTileWidePlateGlass_1E_1S_0_S_light)
create WFive(windowTwoTileWidePlateGlassDiagonal_0_0_0_NW_light)
create WFive(windowTwoTileWidePlateGlassDiagonal_1E_1N_0_NW_light)
create WFive(windowTwoTileWidePlateGlassDiagonal_0_0_0_SE_light)
create WFive(windowTwoTileWidePlateGlassDiagonal_1E_1N_0_SE_light)
create NS(windowTwoTileWidePlateGlass_0_0_0_N_light)
create NS(windowTwoTileWidePlateGlass_0_1S_0_S_light)
create NS(windowTwoTileWidePlateGlass_1E_0_0_N_light)
create NS(windowTwoTileWidePlateGlass_1E_1S_0_S_light)
create EW(windowTwoTileWidePlateGlassDiagonal_0_0_0_NW_light)
create EW(windowTwoTileWidePlateGlassDiagonal_1E_1N_0_NW_light)
create EW(windowTwoTileWidePlateGlassDiagonal_0_0_0_SE_light)
create EW(windowTwoTileWidePlateGlassDiagonal_1E_1N_0_SE_light)


create WEight(windowDesigner_0_0_0_N_light)
create WEight(windowDesigner_1E_0_0_N_light)
create WEight(windowDesigner_0_0_1_N_light)
create WEight(windowDesigner_1E_0_1_N_light)
create WEight(windowDesigner_0_1S_0_S_light)
create WEight(windowDesigner_1E_1S_0_S_light)
create WEight(windowDesigner_0_1S_1_S_light)
create WEight(windowDesigner_1E_1S_1_S_light)
create NS(windowDesigner_0_0_0_N_light)
create NS(windowDesigner_1E_0_0_N_light)
create NS(windowDesigner_0_0_1_N_light)
create NS(windowDesigner_1E_0_1_N_light)
create NS(windowDesigner_0_1S_0_S_light)
create NS(windowDesigner_1E_1S_0_S_light)
create NS(windowDesigner_0_1S_1_S_light)
create NS(windowDesigner_1E_1S_1_S_light)

create WSeven(windowFourTileWideAtrium_0_0_0_N_light)
create WSeven(windowFourTileWideAtrium_1E_0_0_N_light)
create WSeven(windowFourTileWideAtrium_2E_0_0_N_light)
create WSeven(windowFourTileWideAtrium_3E_0_0_N_light)
create WSeven(windowFourTileWideAtrium_0_0_1_N_light)
create WSeven(windowFourTileWideAtrium_1E_0_1_N_light)
create WSeven(windowFourTileWideAtrium_2E_0_1_N_light)
create WSeven(windowFourTileWideAtrium_3E_0_1_N_light)
create WSeven(windowFourTileWideAtrium_0_1S_0_S_light)
create WSeven(windowFourTileWideAtrium_1E_1S_0_S_light)
create WSeven(windowFourTileWideAtrium_2E_1S_0_S_light)
create WSeven(windowFourTileWideAtrium_3E_1S_0_S_light)
create WSeven(windowFourTileWideAtrium_0_1S_1_S_light)
create WSeven(windowFourTileWideAtrium_1E_1S_1_S_light)
create WSeven(windowFourTileWideAtrium_2E_1S_1_S_light)
create WSeven(windowFourTileWideAtrium_3E_1S_1_S_light)
create NS(windowFourTileWideAtrium_0_0_0_N_light)
create NS(windowFourTileWideAtrium_1E_0_0_N_light)
create NS(windowFourTileWideAtrium_2E_0_0_N_light)
create NS(windowFourTileWideAtrium_3E_0_0_N_light)
create NS(windowFourTileWideAtrium_0_0_1_N_light)
create NS(windowFourTileWideAtrium_1E_0_1_N_light)
create NS(windowFourTileWideAtrium_2E_0_1_N_light)
create NS(windowFourTileWideAtrium_3E_0_1_N_light)
create NS(windowFourTileWideAtrium_0_1S_0_S_light)
create NS(windowFourTileWideAtrium_1E_1S_0_S_light)
create NS(windowFourTileWideAtrium_2E_1S_0_S_light)
create NS(windowFourTileWideAtrium_3E_1S_0_S_light)
create NS(windowFourTileWideAtrium_0_1S_1_S_light)
create NS(windowFourTileWideAtrium_1E_1S_1_S_light)
create NS(windowFourTileWideAtrium_2E_1S_1_S_light)
create NS(windowFourTileWideAtrium_3E_1S_1_S_light)

######################################################
###### Special Case : CAS Windows

create WFive(windowTwoTileWideLoftCAS_0_0_0_N_light)
create NS(windowTwoTileWideLoftCAS_0_0_0_N_light)
lightAttribOverride windowTwoTileWideLoftCAS_0_0_0_N_light diffusionSourceIsDirectional 1
create WSeven(windowTwoTileWideLoftCAS_1E_0_0_N_light)
create NS(windowTwoTileWideLoftCAS_1E_0_0_N_light)
lightAttribOverride windowTwoTileWideLoftCAS_1E_0_0_N_light diffusionSourceIsDirectional 1
create Zero(windowTwoTileWideLoftCAS_0_0_0_N_light)
create Zero(windowTwoTileWideLoftCAS_1E_0_0_N_light) #


# Doors  (Some of these are a form of light as well)
# #########################################################
#

create glassdoor1(doorGroovy_0_0_0_N_light)
create glassdoor1(doorGroovy_0_1S_0_S_light)
create glassdoor1(doorGroovyDiagonal_0_0_0_NW_light)
create glassdoor1(doorGroovyDiagonal_0_0_0_SE_light)
create NS(doorGroovy_0_0_0_N_light)
create NS(doorGroovy_0_1S_0_S_light)
create EW(doorGroovyDiagonal_0_0_0_NW_light)
create EW(doorGroovyDiagonal_0_0_0_SE_light)

create doorarch1(doorGroovyArch_0_0_0_N_light)
create doorarch1(doorGroovyArch_0_1S_0_S_light)
create doorarch1(doorGroovyDiagonalArch_0_0_0_NW_light)
create doorarch1(doorGroovyDiagonalArch_0_0_0_SE_light)
create OpenArch1(doorGroovyArch_0_0_0_N_light)
create OpenArch1(doorGroovyArch_0_1S_0_S_light)
create OpenArch1Dia(doorGroovyDiagonalArch_0_0_0_NW_light)
create OpenArch1Dia(doorGroovyDiagonalArch_0_0_0_SE_light)

create noAngle(doorGroovy_0_0_0_N_light)
create noAngle(doorGroovy_0_1S_0_S_light)
create noAngle(doorGroovyDiagonal_0_0_0_NW_light)
create noAngle(doorGroovyDiagonal_0_0_0_SE_light)
create noAngle(doorGroovyArch_0_0_0_N_light)
create noAngle(doorGroovyArch_0_1S_0_S_light)
create noAngle(doorGroovyDiagonalArch_0_0_0_NW_light)
create noAngle(doorGroovyDiagonalArch_0_0_0_SE_light)

create doorarch2(door3TileWide2StoryMedieval_0_0_0_N_light)
create doorarch2(door3TileWide2StoryMedieval_1E_0_0_N_light)
create doorarch2(door3TileWide2StoryMedieval_2E_0_0_N_light)
create doorarch2(door3TileWide2StoryMedieval_0_0_1_N_light)
create doorarch2(door3TileWide2StoryMedieval_1E_0_1_N_light)
create doorarch2(door3TileWide2StoryMedieval_2E_0_1_N_light)
create doorarch2(door3TileWide2StoryMedieval_0_1S_0_S_light)
create doorarch2(door3TileWide2StoryMedieval_1E_1S_0_S_light)
create doorarch2(door3TileWide2StoryMedieval_2E_1S_0_S_light)
create doorarch2(door3TileWide2StoryMedieval_0_1S_1_S_light)
create doorarch2(door3TileWide2StoryMedieval_1E_1S_1_S_light)
create doorarch2(door3TileWide2StoryMedieval_2E_1S_1_S_light)
create NS(door3TileWide2StoryMedieval_0_0_0_N_light)
create NS(door3TileWide2StoryMedieval_1E_0_0_N_light)
create NS(door3TileWide2StoryMedieval_2E_0_0_N_light)
create NS(door3TileWide2StoryMedieval_0_0_1_N_light)
create NS(door3TileWide2StoryMedieval_1E_0_1_N_light)
create NS(door3TileWide2StoryMedieval_2E_0_1_N_light)
create NS(door3TileWide2StoryMedieval_0_1S_0_S_light)
create NS(door3TileWide2StoryMedieval_1E_1S_0_S_light)
create NS(door3TileWide2StoryMedieval_2E_1S_0_S_light)
create NS(door3TileWide2StoryMedieval_0_1S_1_S_light)
create NS(door3TileWide2StoryMedieval_1E_1S_1_S_light)
create NS(door3TileWide2StoryMedieval_2E_1S_1_S_light)

create WNine(door3TileWide2StoryMedievalArch_0_0_0_N_light)
create WTen(door3TileWide2StoryMedievalArch_1E_0_0_N_light)
create WNine(door3TileWide2StoryMedievalArch_2E_0_0_N_light)
create WTen(door3TileWide2StoryMedievalArch_0_0_1_N_light)
create WTen(door3TileWide2StoryMedievalArch_1E_0_1_N_light)
create WTen(door3TileWide2StoryMedievalArch_2E_0_1_N_light)
create WNine(door3TileWide2StoryMedievalArch_0_1S_0_S_light)
create WTen(door3TileWide2StoryMedievalArch_1E_1S_0_S_light)
create WNine(door3TileWide2StoryMedievalArch_2E_1S_0_S_light)
create WTen(door3TileWide2StoryMedievalArch_0_1S_1_S_light)
create WTen(door3TileWide2StoryMedievalArch_1E_1S_1_S_light)
create WTen(door3TileWide2StoryMedievalArch_2E_1S_1_S_light)
create NS(door3TileWide2StoryMedievalArch_0_0_0_N_light)
create NS(door3TileWide2StoryMedievalArch_1E_0_0_N_light)
create NS(door3TileWide2StoryMedievalArch_2E_0_0_N_light)
create NS(door3TileWide2StoryMedievalArch_0_0_1_N_light)
create NS(door3TileWide2StoryMedievalArch_1E_0_1_N_light)
create NS(door3TileWide2StoryMedievalArch_2E_0_1_N_light)
create NS(door3TileWide2StoryMedievalArch_0_1S_0_S_light)
create NS(door3TileWide2StoryMedievalArch_1E_1S_0_S_light)
create NS(door3TileWide2StoryMedievalArch_2E_1S_0_S_light)
create NS(door3TileWide2StoryMedievalArch_0_1S_1_S_light)
create NS(door3TileWide2StoryMedievalArch_1E_1S_1_S_light)
create NS(door3TileWide2StoryMedievalArch_2E_1S_1_S_light)

lightAttribOverride door3TileWide2StoryMedievalArch_0_0_0_N_light diffusionSourceFalloff 0.35
lightAttribOverride door3TileWide2StoryMedievalArch_1E_0_0_N_light diffusionSourceFalloff 0.35
lightAttribOverride door3TileWide2StoryMedievalArch_2E_0_0_N_light diffusionSourceFalloff 0.35
lightAttribOverride door3TileWide2StoryMedievalArch_0_0_1_N_light diffusionSourceFalloff 0.35
lightAttribOverride door3TileWide2StoryMedievalArch_1E_0_1_N_light diffusionSourceFalloff 0.35
lightAttribOverride door3TileWide2StoryMedievalArch_2E_0_1_N_light diffusionSourceFalloff 0.35
lightAttribOverride door3TileWide2StoryMedievalArch_0_1S_0_S_light diffusionSourceFalloff 0.35
lightAttribOverride door3TileWide2StoryMedievalArch_1E_1S_0_S_light diffusionSourceFalloff 0.35
lightAttribOverride door3TileWide2StoryMedievalArch_2E_1S_0_S_light diffusionSourceFalloff 0.35
lightAttribOverride door3TileWide2StoryMedievalArch_0_1S_1_S_light diffusionSourceFalloff 0.35
lightAttribOverride door3TileWide2StoryMedievalArch_1E_1S_1_S_light diffusionSourceFalloff 0.35
lightAttribOverride door3TileWide2StoryMedievalArch_2E_1S_1_S_light diffusionSourceFalloff 0.35

create doorarch2(door2TileWideMedievalArch_0_0_0_N_light)
create doorarch2(door2TileWideMedievalArch_0_1S_0_S_light)
create doorarch2(door2TileWideMedievalArch_1E_0_0_N_light)
create doorarch2(door2TileWideMedievalArch_1E_1S_0_S_light)
create doorarch2(door2TileWideMedievalDiagonalArch_0_0_0_NW_light)
create doorarch2(door2TileWideMedievalDiagonalArch_0_0_0_SE_light)
create doorarch2(door2TileWideMedievalDiagonalArch_1E_1N_0_NW_light)
create doorarch2(door2TileWideMedievalDiagonalArch_1E_1N_0_SE_light)
create OpenArch1(door2TileWideMedievalArch_0_0_0_N_light)
create OpenArch1(door2TileWideMedievalArch_0_1S_0_S_light)
create OpenArch1(door2TileWideMedievalArch_1E_0_0_N_light)
create OpenArch1(door2TileWideMedievalArch_1E_1S_0_S_light)
create OpenArch1Dia(door2TileWideMedievalDiagonalArch_0_0_0_NW_light)
create OpenArch1Dia(door2TileWideMedievalDiagonalArch_0_0_0_SE_light)
create OpenArch1Dia(door2TileWideMedievalDiagonalArch_1E_1N_0_NW_light)
create OpenArch1Dia(door2TileWideMedievalDiagonalArch_1E_1N_0_SE_light)
create noAngle(door2TileWideMedievalArch_0_0_0_N_light)
create noAngle(door2TileWideMedievalArch_0_1S_0_S_light)
create noAngle(door2TileWideMedievalArch_1E_0_0_N_light)
create noAngle(door2TileWideMedievalArch_1E_1S_0_S_light)
create noAngle(door2TileWideMedievalDiagonalArch_0_0_0_NW_light)
create noAngle(door2TileWideMedievalDiagonalArch_0_0_0_SE_light)
create noAngle(door2TileWideMedievalDiagonalArch_1E_1N_0_NW_light)
create noAngle(door2TileWideMedievalDiagonalArch_1E_1N_0_SE_light)
#

create glassdoor1(doorStoreFront1x1_0_0_0_N_light)
create glassdoor1(doorStoreFront1x1_0_1S_0_S_light)
create glassdoor1(doorStoreFront1x1_1E_0_0_N_light)
create glassdoor1(doorStoreFront1x1_1E_1S_0_S_light)
create glassdoor1(doorStoreFront1x1Diagonal_0_0_0_NW_light)
create glassdoor1(doorStoreFront1x1Diagonal_0_0_0_SE_light)
create glassdoor1(doorStoreFront1x1Diagonal_1E_1N_0_NW_light)
create glassdoor1(doorStoreFront1x1Diagonal_1E_1N_0_SE_light)
create NS(doorStoreFront1x1_0_0_0_N_light)
create NS(doorStoreFront1x1_0_1S_0_S_light)
create NS(doorStoreFront1x1_1E_0_0_N_light)
create NS(doorStoreFront1x1_1E_1S_0_S_light)
create EW(doorStoreFront1x1Diagonal_0_0_0_NW_light)
create EW(doorStoreFront1x1Diagonal_0_0_0_SE_light)
create EW(doorStoreFront1x1Diagonal_1E_1N_0_NW_light)
create EW(doorStoreFront1x1Diagonal_1E_1N_0_SE_light)
create noAngle(doorStoreFront1x1_0_0_0_N_light)
create noAngle(doorStoreFront1x1_0_1S_0_S_light)
create noAngle(doorStoreFront1x1_1E_0_0_N_light)
create noAngle(doorStoreFront1x1_1E_1S_0_S_light)
create noAngle(doorStoreFront1x1Diagonal_0_0_0_NW_light)
create noAngle(doorStoreFront1x1Diagonal_0_0_0_SE_light)
create noAngle(doorStoreFront1x1Diagonal_1E_1N_0_NW_light)
create noAngle(doorStoreFront1x1Diagonal_1E_1N_0_SE_light)

#create glassdoor1(doorBrasserie_0_0_0_N_light) #was an doorarch1
#create glassdoor1(doorBrasserie_0_1S_0_S_light)
#create glassdoor1(doorBrasserie_1E_0_0_N_light)
#create glassdoor1(doorBrasserie_1E_1S_0_S_light)
#create glassdoor1(doorBrasserieDiagonal_0_0_0_NW_light)
#create glassdoor1(doorBrasserieDiagonal_0_0_0_SE_light)
#create glassdoor1(doorBrasserieDiagonal_1E_1N_0_NW_light)
#create glassdoor1(doorBrasserieDiagonal_1E_1N_0_SE_light)
#create NS(doorBrasserie_0_0_0_N_light)
#create NS(doorBrasserie_0_1S_0_S_light)
#create NS(doorBrasserie_1E_0_0_N_light)
#create NS(doorBrasserie_1E_1S_0_S_light)
#create EW(doorBrasserieDiagonal_0_0_0_NW_light)
#create EW(doorBrasserieDiagonal_0_0_0_SE_light)
#create EW(doorBrasserieDiagonal_1E_1N_0_NW_light)
#create EW(doorBrasserieDiagonal_1E_1N_0_SE_light)
#create noAngle(doorBrasserie_0_0_0_N_light)
#create noAngle(doorBrasserie_0_1S_0_S_light)
#create noAngle(doorBrasserie_1E_0_0_N_light)
#create noAngle(doorBrasserie_1E_1S_0_S_light)
#create noAngle(doorBrasserieDiagonal_0_0_0_NW_light)
#create noAngle(doorBrasserieDiagonal_0_0_0_SE_light)
#create noAngle(doorBrasserieDiagonal_1E_1N_0_NW_light)
#create noAngle(doorBrasserieDiagonal_1E_1N_0_SE_light)

create glassdoor1(doorDiner_0_0_0_N_light)
create glassdoor1(doorDiner_0_1S_0_S_light)
create glassdoor1(doorDiner_1E_0_0_N_light)
create glassdoor1(doorDiner_1E_1S_0_S_light)
create glassdoor1(doorDinerDiagonal_0_0_0_NW_light)
create glassdoor1(doorDinerDiagonal_0_0_0_SE_light)
create glassdoor1(doorDinerDiagonal_1E_1N_0_NW_light)
create glassdoor1(doorDinerDiagonal_1E_1N_0_SE_light)
create NS(doorDiner_0_0_0_N_light)
create NS(doorDiner_0_1S_0_S_light)
create NS(doorDiner_1E_0_0_N_light)
create NS(doorDiner_1E_1S_0_S_light)
create EW(doorDinerDiagonal_0_0_0_NW_light)
create EW(doorDinerDiagonal_0_0_0_SE_light)
create EW(doorDinerDiagonal_1E_1N_0_NW_light)
create EW(doorDinerDiagonal_1E_1N_0_SE_light)
create noAngle(doorDiner_0_0_0_N_light)
create noAngle(doorDiner_0_1S_0_S_light)
create noAngle(doorDiner_1E_0_0_N_light)
create noAngle(doorDiner_1E_1S_0_S_light)
create noAngle(doorDinerDiagonal_0_0_0_NW_light)
create noAngle(doorDinerDiagonal_0_0_0_SE_light)
create noAngle(doorDinerDiagonal_1E_1N_0_NW_light)
create noAngle(doorDinerDiagonal_1E_1N_0_SE_light)





create glassdoor1(doorBrasserie_0_0_0_N_light)
create glassdoor1(doorBrasserie_0_1S_0_S_light)
create glassdoor1(doorBrasserieDiagonal_0_0_0_NW_light)
create glassdoor1(doorBrasserieDiagonal_0_0_0_SE_light)
create NS(doorBrasserie_0_0_0_N_light)
create NS(doorBrasserie_0_1S_0_S_light)
create EW(doorBrasserieDiagonal_0_0_0_NW_light)
create EW(doorBrasserieDiagonal_0_0_0_SE_light)
create noAngle(doorBrasserie_0_0_0_N_light)
create noAngle(doorBrasserie_0_1S_0_S_light)
create noAngle(doorBrasserieDiagonal_0_0_0_NW_light)
create noAngle(doorBrasserieDiagonal_0_0_0_SE_light)

create doorarch1(doorBrasserieArch_0_0_0_N_light)
create doorarch1(doorBrasserieArch_0_1S_0_S_light)
create doorarch1(doorBrasserieArchDiagonal_0_0_0_NW_light)
create doorarch1(doorBrasserieArchDiagonal_0_0_0_SE_light)
create OpenArch1(doorBrasserieArch_0_0_0_N_light)
create OpenArch1(doorBrasserieArch_0_1S_0_S_light)
create OpenArch1Dia(doorBrasserieArchDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorBrasserieArchDiagonal_0_0_0_SE_light)
create noAngle(doorBrasserieArch_0_0_0_N_light)
create noAngle(doorBrasserieArch_0_1S_0_S_light)
create noAngle(doorBrasserieArchDiagonal_0_0_0_NW_light)
create noAngle(doorBrasserieArchDiagonal_0_0_0_SE_light)

create glassdoor1(templateDoor_0_1S_0_S_light)
create glassdoor1(templateDoor_0_0_0_N_light)
create glassdoor1(templateDoorDiagonal_0_0_0_SE_light)
create glassdoor1(templateDoorDiagonal_0_0_0_NW_light)
create NS(templateDoor_0_1S_0_S_light)
create NS(templateDoor_0_0_0_N_light)
create EW(templateDoorDiagonal_0_0_0_SE_light)
create EW(templateDoorDiagonal_0_0_0_NW_light)
create noAngle(templateDoor_0_1S_0_S_light)
create noAngle(templateDoor_0_0_0_N_light)
create noAngle(templateDoorDiagonal_0_0_0_SE_light)
create noAngle(templateDoorDiagonal_0_0_0_NW_light)

create glassdoor1(doorBeveledGlass_0_0_0_N_light)
create glassdoor1(doorBeveledGlass_0_1S_0_S_light)
create glassdoor1(doorBeveledGlassDiagonal_0_0_0_NW_light)
create glassdoor1(doorBeveledGlassDiagonal_0_0_0_SE_light)
create NS(doorBeveledGlass_0_0_0_N_light)
create NS(doorBeveledGlass_0_1S_0_S_light)
create EW(doorBeveledGlassDiagonal_0_0_0_NW_light)
create EW(doorBeveledGlassDiagonal_0_0_0_SE_light)
create noAngle(doorBeveledGlass_0_0_0_N_light)
create noAngle(doorBeveledGlass_0_1S_0_S_light)
create noAngle(doorBeveledGlassDiagonal_0_0_0_NW_light)
create noAngle(doorBeveledGlassDiagonal_0_0_0_SE_light)

create doorarch1(doorBeveledGlassArch_0_0_0_N_light)
create doorarch1(doorBeveledGlassArch_0_1S_0_S_light)
create doorarch1(doorBeveledGlassDiagonalArch_0_0_0_NW_light)
create doorarch1(doorBeveledGlassDiagonalArch_0_0_0_SE_light)
create OpenArch1(doorBeveledGlassArch_0_0_0_N_light)
create OpenArch1(doorBeveledGlassArch_0_1S_0_S_light)
create OpenArch1Dia(doorBeveledGlassDiagonalArch_0_0_0_NW_light)
create OpenArch1Dia(doorBeveledGlassDiagonalArch_0_0_0_SE_light)
create noAngle(doorBeveledGlassArch_0_0_0_N_light)
create noAngle(doorBeveledGlassArch_0_1S_0_S_light)
create noAngle(doorBeveledGlassDiagonalArch_0_0_0_NW_light)
create noAngle(doorBeveledGlassDiagonalArch_0_0_0_SE_light)

create doorarch1(doorArchwayThickPairedBrick_0_1S_0_S_light)
create doorarch1(doorArchwayThickPairedBrick_1E_1S_0_S_light)
create doorarch1(doorArchwayThickPairedBrick_0_0_0_N_light)
create doorarch1(doorArchwayThickPairedBrick_1E_0_0_N_light)
create OpenArch1(doorArchwayThickPairedBrick_0_1S_0_S_light)
create OpenArch1(doorArchwayThickPairedBrick_1E_1S_0_S_light)
create OpenArch1Dia(doorArchwayThickPairedBrick_0_0_0_N_light)
create OpenArch1Dia(doorArchwayThickPairedBrick_1E_0_0_N_light)
create noAngle(doorArchwayThickPairedBrick_0_1S_0_S_light)
create noAngle(doorArchwayThickPairedBrick_1E_1S_0_S_light)
create noAngle(doorArchwayThickPairedBrick_0_0_0_N_light)
create noAngle(doorArchwayThickPairedBrick_1E_0_0_N_light)


create glassdoor2(doorClub2_1E_0_0_N_light)
create glassdoor2(doorClub2_1E_1S_0_S_light)
create glassdoor2(doorClub2_0_0_0_N_light)
create glassdoor2(doorClub2_0_1S_0_S_light)
create glassdoor2(doorClub2Diagonal_0_0_0_NW_light)
create glassdoor2(doorClub2Diagonal_0_0_0_SE_light)
create glassdoor2(doorClub2Diagonal_1E_1N_0_SE_light)
create glassdoor2(doorClub2Diagonal_1E_1N_0_NW_light)
create OpenArch1(doorClub2_1E_0_0_N_light)
create OpenArch1(doorClub2_1E_1S_0_S_light)
create OpenArch1(doorClub2_0_0_0_N_light)
create OpenArch1(doorClub2_0_1S_0_S_light)
create OpenArch1Dia(doorClub2Diagonal_0_0_0_NW_light)
create OpenArch1Dia(doorClub2Diagonal_0_0_0_SE_light)
create OpenArch1Dia(doorClub2Diagonal_1E_1N_0_SE_light)
create OpenArch1Dia(doorClub2Diagonal_1E_1N_0_NW_light)
create noAngle(doorClub2_1E_0_0_N_light)
create noAngle(doorClub2_1E_1S_0_S_light)
create noAngle(doorClub2_0_0_0_N_light)
create noAngle(doorClub2_0_1S_0_S_light)
create noAngle(doorClub2Diagonal_0_0_0_NW_light)
create noAngle(doorClub2Diagonal_0_0_0_SE_light)
create noAngle(doorClub2Diagonal_1E_1N_0_SE_light)
create noAngle(doorClub2Diagonal_1E_1N_0_NW_light)

create doorarch2(doorClub2Arch_0_0_0_N_light)
create doorarch2(doorClub2Arch_0_1S_0_S_light)
create doorarch2(doorClub2Arch_1E_0_0_N_light)
create doorarch2(doorClub2Arch_1E_1S_0_S_light)
create doorarch2(doorClub2ArchDiagonal_0_0_0_NW_light)
create doorarch2(doorClub2ArchDiagonal_0_0_0_SE_light)
create doorarch2(doorClub2ArchDiagonal_1E_1N_0_SE_light)
create doorarch2(doorClub2ArchDiagonal_1E_1N_0_NW_light)
create OpenArch1(doorClub2Arch_0_0_0_N_light)
create OpenArch1(doorClub2Arch_0_1S_0_S_light)
create OpenArch1(doorClub2Arch_1E_0_0_N_light)
create OpenArch1(doorClub2Arch_1E_1S_0_S_light)
create OpenArch1Dia(doorClub2ArchDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorClub2ArchDiagonal_0_0_0_SE_light)
create OpenArch1Dia(doorClub2ArchDiagonal_1E_1N_0_SE_light)
create OpenArch1Dia(doorClub2ArchDiagonal_1E_1N_0_NW_light)
create noAngle(doorClub2Arch_0_0_0_N_light)
create noAngle(doorClub2Arch_0_1S_0_S_light)
create noAngle(doorClub2Arch_1E_0_0_N_light)
create noAngle(doorClub2Arch_1E_1S_0_S_light)
create noAngle(doorClub2ArchDiagonal_0_0_0_NW_light)
create noAngle(doorClub2ArchDiagonal_0_0_0_SE_light)
create noAngle(doorClub2ArchDiagonal_1E_1N_0_SE_light)
create noAngle(doorClub2ArchDiagonal_1E_1N_0_NW_light)

create doorarch1(doorClub1Arch_0_0_0_N_light)
create doorarch1(doorClub1Arch_0_1S_0_S_light)
create doorarch1(doorClub1ArchDiagonal_0_0_0_NW_light)
create doorarch1(doorClub1ArchDiagonal_0_0_0_SE_light)
create OpenArch1(doorClub1Arch_0_0_0_N_light)
create OpenArch1(doorClub1Arch_0_1S_0_S_light)
create OpenArch1Dia(doorClub1ArchDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorClub1ArchDiagonal_0_0_0_SE_light)
create noAngle(doorClub1Arch_0_0_0_N_light)
create noAngle(doorClub1Arch_0_1S_0_S_light)
create noAngle(doorClub1ArchDiagonal_0_0_0_NW_light)
create noAngle(doorClub1ArchDiagonal_0_0_0_SE_light)

create doorarch1(doorColonialInsideArch_0_0_0_N_light)
create doorarch1(doorColonialInsideArch_0_1S_0_S_light)
create doorarch1(doorColonialInsideArchDiagonal_0_0_0_NW_light)
create doorarch1(doorColonialInsideArchDiagonal_0_0_0_SE_light)
create OpenArch1(doorColonialInsideArch_0_0_0_N_light)
create OpenArch1(doorColonialInsideArch_0_1S_0_S_light)
create OpenArch1Dia(doorColonialInsideArchDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorColonialInsideArchDiagonal_0_0_0_SE_light)
create noAngle(doorColonialInsideArch_0_0_0_N_light)
create noAngle(doorColonialInsideArch_0_1S_0_S_light)
create noAngle(doorColonialInsideArchDiagonal_0_0_0_NW_light)
create noAngle(doorColonialInsideArchDiagonal_0_0_0_SE_light)

create doorarch1(doorMoroccanArch_0_0_0_N_light)
create doorarch1(doorMoroccanArch_0_1S_0_S_light)
create doorarch1(doorMoroccanArchDiagonal_0_0_0_NW_light)
create doorarch1(doorMoroccanArchDiagonal_0_0_0_SE_light)
create OpenArch1(doorMoroccanArch_0_0_0_N_light)
create OpenArch1(doorMoroccanArch_0_1S_0_S_light)
create OpenArch1Dia(doorMoroccanArchDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorMoroccanArchDiagonal_0_0_0_SE_light)
create noAngle(doorMoroccanArch_0_0_0_N_light)
create noAngle(doorMoroccanArch_0_1S_0_S_light)
create noAngle(doorMoroccanArchDiagonal_0_0_0_NW_light)
create noAngle(doorMoroccanArchDiagonal_0_0_0_SE_light)

create glassdoor1(doorQuaint_0_0_0_N_light)
create glassdoor1(doorQuaint_0_1S_0_S_light)
create glassdoor1(doorQuaintDiagonal_0_0_0_NW_light)
create glassdoor1(doorQuaintDiagonal_0_0_0_SE_light)
create NS(doorQuaint_0_0_0_N_light)
create NS(doorQuaint_0_1S_0_S_light)
create EW(doorQuaintDiagonal_0_0_0_NW_light)
create EW(doorQuaintDiagonal_0_0_0_SE_light)
create noAngle(doorQuaint_0_0_0_N_light)
create noAngle(doorQuaint_0_1S_0_S_light)
create noAngle(doorQuaintDiagonal_0_0_0_NW_light)
create noAngle(doorQuaintDiagonal_0_0_0_SE_light)

create doorarch1(doorQuaintArch_0_0_0_N_light)
create doorarch1(doorQuaintArch_0_1S_0_S_light)
create doorarch1(doorQuaintArchDiagonal_0_0_0_NW_light)
create doorarch1(doorQuaintArchDiagonal_0_0_0_SE_light)
create OpenArch1(doorQuaintArch_0_0_0_N_light)
create OpenArch1(doorQuaintArch_0_1S_0_S_light)
create OpenArch1Dia(doorQuaintArchDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorQuaintArchDiagonal_0_0_0_SE_light)
create noAngle(doorQuaintArch_0_0_0_N_light)
create noAngle(doorQuaintArch_0_1S_0_S_light)
create noAngle(doorQuaintArchDiagonal_0_0_0_NW_light)
create noAngle(doorQuaintArchDiagonal_0_0_0_SE_light)

create doorarch1(doorQuaintDiagonalArch_0_0_0_NW_light)
create doorarch1(doorQuaintDiagonalArch_0_0_0_SE_light)

create glassdoor1(doorSliding_0_0_0_N_light)
create glassdoor1(doorSliding_0_1S_0_S_light)
create glassdoor1(doorSlidingDiagonal_0_0_0_NW_light)
create glassdoor1(doorSlidingDiagonal_0_0_0_SE_light)
create NS(doorSliding_0_0_0_N_light)
create NS(doorSliding_0_1S_0_S_light)
create EW(doorSlidingDiagonal_0_0_0_NW_light)
create EW(doorSlidingDiagonal_0_0_0_SE_light)
create noAngle(doorSliding_0_0_0_N_light)
create noAngle(doorSliding_0_1S_0_S_light)
create noAngle(doorSlidingDiagonal_0_0_0_NW_light)
create noAngle(doorSlidingDiagonal_0_0_0_SE_light)

create doorarch1(doorValueArch_0_0_0_N_light)
create doorarch1(doorValueArch_0_1S_0_S_light)
create doorarch1(doorValueArchDiagonal_0_0_0_NW_light)
create doorarch1(doorValueArchDiagonal_0_0_0_SE_light)
create OpenArch1(doorValueArch_0_0_0_N_light)
create OpenArch1(doorValueArch_0_1S_0_S_light)
create OpenArch1Dia(doorValueArchDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorValueArchDiagonal_0_0_0_SE_light)
create noAngle(doorValueArch_0_0_0_N_light)
create noAngle(doorValueArch_0_1S_0_S_light)
create noAngle(doorValueArchDiagonal_0_0_0_NW_light)
create noAngle(doorValueArchDiagonal_0_0_0_SE_light)

create doorarch1(doorWalnutArch_0_0_0_N_light)
create doorarch1(doorWalnutArch_0_1S_0_S_light)
create doorarch1(doorWalnutArchDiagonal_0_0_0_NW_light)
create doorarch1(doorWalnutArchDiagonal_0_0_0_SE_light)
create OpenArch1(doorWalnutArch_0_0_0_N_light)
create OpenArch1(doorWalnutArch_0_1S_0_S_light)
create OpenArch1Dia(doorWalnutArchDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorWalnutArchDiagonal_0_0_0_SE_light)
create noAngle(doorWalnutArch_0_0_0_N_light)
create noAngle(doorWalnutArch_0_1S_0_S_light)
create noAngle(doorWalnutArchDiagonal_0_0_0_NW_light)
create noAngle(doorWalnutArchDiagonal_0_0_0_SE_light)

create glassdoor1(doorWindowPanes_0_0_0_N_light)
create glassdoor1(doorWindowPanes_0_1S_0_S_light)
create glassdoor1(doorWindowPanesDiagonal_0_0_0_NW_light)
create glassdoor1(doorWindowPanesDiagonal_0_0_0_SE_light)
create NS(doorWindowPanes_0_0_0_N_light)
create NS(doorWindowPanes_0_1S_0_S_light)
create EW(doorWindowPanesDiagonal_0_0_0_NW_light)
create EW(doorWindowPanesDiagonal_0_0_0_SE_light)
create noAngle(doorWindowPanes_0_0_0_N_light)
create noAngle(doorWindowPanes_0_1S_0_S_light)
create noAngle(doorWindowPanesDiagonal_0_0_0_NW_light)
create noAngle(doorWindowPanesDiagonal_0_0_0_SE_light)

create glassdoor1(doorColonialTwoTileArch_0_0_0_N_light)
create glassdoor1(doorColonialTwoTileArch_0_1S_0_S_light)
create glassdoor1(doorColonialTwoTileArch_1E_0_0_N_light)
create glassdoor1(doorColonialTwoTileArch_1E_1S_0_S_light)
create glassdoor1(doorColonialTwoTileArchDiagonal_0_0_0_NW_light)
create glassdoor1(doorColonialTwoTileArchDiagonal_0_0_0_SE_light)
create glassdoor1(doorColonialTwoTileArchDiagonal_1E_1N_0_NW_light)
create glassdoor1(doorColonialTwoTileArchDiagonal_1E_1N_0_SE_light)
create NS(doorColonialTwoTileArch_0_0_0_N_light)
create NS(doorColonialTwoTileArch_0_1S_0_S_light)
create NS(doorColonialTwoTileArch_1E_0_0_N_light)
create NS(doorColonialTwoTileArch_1E_1S_0_S_light)
create EW(doorColonialTwoTileArchDiagonal_0_0_0_NW_light)
create EW(doorColonialTwoTileArchDiagonal_0_0_0_SE_light)
create EW(doorColonialTwoTileArchDiagonal_1E_1N_0_NW_light)
create EW(doorColonialTwoTileArchDiagonal_1E_1N_0_SE_light)
create noAngle(doorColonialTwoTileArch_0_0_0_N_light)
create noAngle(doorColonialTwoTileArch_0_1S_0_S_light)
create noAngle(doorColonialTwoTileArch_1E_0_0_N_light)
create noAngle(doorColonialTwoTileArch_1E_1S_0_S_light)
create noAngle(doorColonialTwoTileArchDiagonal_0_0_0_NW_light)
create noAngle(doorColonialTwoTileArchDiagonal_0_0_0_SE_light)
create noAngle(doorColonialTwoTileArchDiagonal_1E_1N_0_NW_light)
create noAngle(doorColonialTwoTileArchDiagonal_1E_1N_0_SE_light)

create doorarch2(doorColonialTwoTileEmptyArch_0_0_0_N_light)
create doorarch2(doorColonialTwoTileEmptyArch_0_1S_0_S_light)
create doorarch2(doorColonialTwoTileEmptyArch_1E_0_0_N_light)
create doorarch2(doorColonialTwoTileEmptyArch_1E_1S_0_S_light)
create doorarch2(doorColonialTwoTileEmptyArchDiagonal_0_0_0_NW_light)
create doorarch2(doorColonialTwoTileEmptyArchDiagonal_0_0_0_SE_light)
create doorarch2(doorColonialTwoTileEmptyArchDiagonal_1E_1N_0_NW_light)
create doorarch2(doorColonialTwoTileEmptyArchDiagonal_1E_1N_0_SE_light)
create OpenArch1(doorColonialTwoTileEmptyArch_0_0_0_N_light)
create OpenArch1(doorColonialTwoTileEmptyArch_0_1S_0_S_light)
create OpenArch1(doorColonialTwoTileEmptyArch_1E_0_0_N_light)
create OpenArch1(doorColonialTwoTileEmptyArch_1E_1S_0_S_light)
create OpenArch1Dia(doorColonialTwoTileEmptyArchDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorColonialTwoTileEmptyArchDiagonal_0_0_0_SE_light)
create OpenArch1Dia(doorColonialTwoTileEmptyArchDiagonal_1E_1N_0_NW_light)
create OpenArch1Dia(doorColonialTwoTileEmptyArchDiagonal_1E_1N_0_SE_light)
create noAngle(doorColonialTwoTileEmptyArch_0_0_0_N_light)
create noAngle(doorColonialTwoTileEmptyArch_0_1S_0_S_light)
create noAngle(doorColonialTwoTileEmptyArch_1E_0_0_N_light)
create noAngle(doorColonialTwoTileEmptyArch_1E_1S_0_S_light)
create noAngle(doorColonialTwoTileEmptyArchDiagonal_0_0_0_NW_light)
create noAngle(doorColonialTwoTileEmptyArchDiagonal_0_0_0_SE_light)
create noAngle(doorColonialTwoTileEmptyArchDiagonal_1E_1N_0_NW_light)
create noAngle(doorColonialTwoTileEmptyArchDiagonal_1E_1N_0_SE_light)

###CHECK TO SEE IF THE ONE BELOW IS GLASS OR ARCH
create glassdoor1(doorTwoTileWideFrenchArch_0_0_0_N_light)
create glassdoor1(doorTwoTileWideFrenchArch_0_1S_0_S_light)
create glassdoor1(doorTwoTileWideFrenchArch_1E_0_0_N_light)
create glassdoor1(doorTwoTileWideFrenchArch_1E_1S_0_S_light)
create glassdoor1(doorTwoTileWideFrenchArchDiagonal_0_0_0_NW_light)
create glassdoor1(doorTwoTileWideFrenchArchDiagonal_0_0_0_SE_light)
create glassdoor1(doorTwoTileWideFrenchArchDiagonal_1E_1N_0_NW_light)
create glassdoor1(doorTwoTileWideFrenchArchDiagonal_1E_1N_0_SE_light)
create NS(doorTwoTileWideFrenchArch_0_0_0_N_light)
create NS(doorTwoTileWideFrenchArch_0_1S_0_S_light)
create NS(doorTwoTileWideFrenchArch_1E_0_0_N_light)
create NS(doorTwoTileWideFrenchArch_1E_1S_0_S_light)
create EW(doorTwoTileWideFrenchArchDiagonal_0_0_0_NW_light)
create EW(doorTwoTileWideFrenchArchDiagonal_0_0_0_SE_light)
create EW(doorTwoTileWideFrenchArchDiagonal_1E_1N_0_NW_light)
create EW(doorTwoTileWideFrenchArchDiagonal_1E_1N_0_SE_light)
create noAngle(doorTwoTileWideFrenchArch_0_0_0_N_light)
create noAngle(doorTwoTileWideFrenchArch_0_1S_0_S_light)
create noAngle(doorTwoTileWideFrenchArch_1E_0_0_N_light)
create noAngle(doorTwoTileWideFrenchArch_1E_1S_0_S_light)
create noAngle(doorTwoTileWideFrenchArchDiagonal_0_0_0_NW_light)
create noAngle(doorTwoTileWideFrenchArchDiagonal_0_0_0_SE_light)
create noAngle(doorTwoTileWideFrenchArchDiagonal_1E_1N_0_NW_light)
create noAngle(doorTwoTileWideFrenchArchDiagonal_1E_1N_0_SE_light)

create doorarch2(doorTwoTileWideFrenchEmptyArch_0_0_0_N_light)
create doorarch2(doorTwoTileWideFrenchEmptyArch_0_1S_0_S_light)
create doorarch2(doorTwoTileWideFrenchEmptyArch_1E_0_0_N_light)
create doorarch2(doorTwoTileWideFrenchEmptyArch_1E_1S_0_S_light)
create doorarch2(doorTwoTileWideFrenchEmptyArchDiagonal_0_0_0_NW_light)
create doorarch2(doorTwoTileWideFrenchEmptyArchDiagonal_0_0_0_SE_light)
create doorarch2(doorTwoTileWideFrenchEmptyArchDiagonal_1E_1N_0_NW_light)
create doorarch2(doorTwoTileWideFrenchEmptyArchDiagonal_1E_1N_0_SE_light)
create OpenArch1(doorTwoTileWideFrenchEmptyArch_0_0_0_N_light)
create OpenArch1(doorTwoTileWideFrenchEmptyArch_0_1S_0_S_light)
create OpenArch1(doorTwoTileWideFrenchEmptyArch_1E_0_0_N_light)
create OpenArch1(doorTwoTileWideFrenchEmptyArch_1E_1S_0_S_light)
create OpenArch1Dia(doorTwoTileWideFrenchEmptyArchDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorTwoTileWideFrenchEmptyArchDiagonal_0_0_0_SE_light)
create OpenArch1Dia(doorTwoTileWideFrenchEmptyArchDiagonal_1E_1N_0_NW_light)
create OpenArch1Dia(doorTwoTileWideFrenchEmptyArchDiagonal_1E_1N_0_SE_light)
create noAngle(doorTwoTileWideFrenchEmptyArch_0_0_0_N_light)
create noAngle(doorTwoTileWideFrenchEmptyArch_0_1S_0_S_light)
create noAngle(doorTwoTileWideFrenchEmptyArch_1E_0_0_N_light)
create noAngle(doorTwoTileWideFrenchEmptyArch_1E_1S_0_S_light)
create noAngle(doorTwoTileWideFrenchEmptyArchDiagonal_0_0_0_NW_light)
create noAngle(doorTwoTileWideFrenchEmptyArchDiagonal_0_0_0_SE_light)
create noAngle(doorTwoTileWideFrenchEmptyArchDiagonal_1E_1N_0_NW_light)
create noAngle(doorTwoTileWideFrenchEmptyArchDiagonal_1E_1N_0_SE_light)


create glassdoor1(doorTwoTileWideFrontLoft_0_0_0_N_light)
create glassdoor1(doorTwoTileWideFrontLoft_0_1S_0_S_light)
create glassdoor1(doorTwoTileWideFrontLoft_1E_0_0_N_light)
create glassdoor1(doorTwoTileWideFrontLoft_1E_1S_0_S_light)
create glassdoor1(doorTwoTileWideFrontLoftDiagonal_0_0_0_NW_light)
create glassdoor1(doorTwoTileWidefrontLoftDiagonal_0_0_0_SE)
create glassdoor1(doorTwoTileWideFrontloftDiagonal_1E_1N_0_NW_light)
create glassdoor1(doorTwoTileWideFrontLoftdiagonal_1E_1N_0_SE_light)
create NS(doorTwoTileWideFrontLoft_0_0_0_N_light)
create NS(doorTwoTileWideFrontLoft_0_1S_0_S_light)
create NS(doorTwoTileWideFrontLoft_1E_0_0_N_light)
create NS(doorTwoTileWideFrontLoft_1E_1S_0_S_light)
create EW(doorTwoTileWideFrontLoftDiagonal_0_0_0_NW_light)
create EW(doorTwoTileWidefrontLoftDiagonal_0_0_0_SE)
create EW(doorTwoTileWideFrontloftDiagonal_1E_1N_0_NW_light)
create EW(doorTwoTileWideFrontLoftdiagonal_1E_1N_0_SE_light)
create NS(doorTwoTileWideFrontLoft_0_0_0_N_light)
create noAngle(doorTwoTileWideFrontLoft_0_1S_0_S_light)
create noAngle(doorTwoTileWideFrontLoft_1E_0_0_N_light)
create noAngle(doorTwoTileWideFrontLoft_1E_1S_0_S_light)
create noAngle(doorTwoTileWideFrontLoftDiagonal_0_0_0_NW_light)
create noAngle(doorTwoTileWidefrontLoftDiagonal_0_0_0_SE)
create noAngle(doorTwoTileWideFrontloftDiagonal_1E_1N_0_NW_light)
create noAngle(doorTwoTileWideFrontLoftdiagonal_1E_1N_0_SE_light)


create doorarch2(doorTwoTilewideFrontLoftArch_0_0_0_N_light)
create doorarch2(doorTwoTilewideFrontLoftArch_0_1S_0_S_light)
create doorarch2(doorTwoTilewideFrontLoftArch_1E_0_0_N_light)
create doorarch2(doorTwoTilewideFrontLoftArch_1E_1S_0_S_light)
create doorarch2(doorTwoTileWideFrontLoftArchDiagonal_0_0_0_NW_light)
create doorarch2(doorTwoTileWideFrontLoftArchDiagonal_0_0_0_SE_light)
create doorarch2(doorTwoTileWideFrontLoftArchDiagonal_1E_1N_0_NW_light)
create doorarch2(doorTwoTileWideFrontLoftArchDiagonal_1E_1N_0_SE_light)
create OpenArch1(doorTwoTileWideFrontLoftArch_0_0_0_N_light)
create OpenArch1(doorTwoTilewideFrontLoftArch_0_1S_0_S_light)
create OpenArch1(doorTwoTileWideFrontLoftArch_1E_0_0_N_light)
create OpenArch1(doorTwoTileWideFrontLoftArch_1E_1S_0_S_light)
create OpenArch1Dia(doorTwoTileWideFrontLoftArchDiagonal_0_0_0_NW_light)
create OpenArch1Dia(doorTwoTileWideFrontLoftArchDiagonal_0_0_0_SE_light)
create OpenArch1Dia(doorTwoTileWideFrontLoftArchDiagonal_1E_1N_0_NW_light)
create OpenArch1Dia(doorTwoTileWideFrontLoftArchDiagonal_1E_1N_0_SE_light)
create noAngle(doorTwoTilewideFrontLoftArch_0_0_0_N_light)
create noAngle(doorTwoTilewideFrontLoftArch_0_1S_0_S_light)
create noAngle(doorTwoTilewideFrontLoftArch_1E_0_0_N_light)
create noAngle(doorTwoTilewideFrontLoftArch_1E_1S_0_S_light)
create noAngle(doorTwoTileWideFrontLoftArchDiagonal_0_0_0_NW_light)
create noAngle(doorTwoTileWideFrontLoftArchDiagonal_0_0_0_SE_light)
create noAngle(doorTwoTileWideFrontLoftArchDiagonal_1E_1N_0_NW_light)
create noAngle(doorTwoTileWideFrontLoftArchDiagonal_1E_1N_0_SE_light)

create glassdoor1(doorTwoTileWideSliding_0_0_0_N_light)
create glassdoor1(doorTwoTileWideSliding_0_1S_0_S_light)
create glassdoor1(doorTwoTileWideSliding_1E_0_0_N_light)
create glassdoor1(doorTwoTileWideSliding_1E_1S_0_S_light)
create glassdoor1(doorTwoTileWideSlidingDiagonal_0_0_0_NW_light)
create glassdoor1(doorTwoTileWideSlidingDiagonal_0_0_0_SE_light)
create glassdoor1(doorTwoTileWideSlidingDiagonal_1E_1N_0_NW_light)
create glassdoor1(doorTwoTileWideSlidingDiagonal_1E_1N_0_SE_light)
create NS(doorTwoTileWideSliding_0_0_0_N_light)
create NS(doorTwoTileWideSliding_0_1S_0_S_light)
create NS(doorTwoTileWideSliding_1E_0_0_N_light)
create NS(doorTwoTileWideSliding_1E_1S_0_S_light)
create EW(doorTwoTileWideSlidingDiagonal_0_0_0_NW_light)
create EW(doorTwoTileWideSlidingDiagonal_0_0_0_SE_light)
create EW(doorTwoTileWideSlidingDiagonal_1E_1N_0_NW_light)
create EW(doorTwoTileWideSlidingDiagonal_1E_1N_0_SE_light)
create noAngle(doorTwoTileWideSliding_0_0_0_N_light)
create noAngle(doorTwoTileWideSliding_0_1S_0_S_light)
create noAngle(doorTwoTileWideSliding_1E_0_0_N_light)
create noAngle(doorTwoTileWideSliding_1E_1S_0_S_light)
create noAngle(doorTwoTileWideSlidingDiagonal_0_0_0_NW_light)
create noAngle(doorTwoTileWideSlidingDiagonal_0_0_0_SE_light)
create noAngle(doorTwoTileWideSlidingDiagonal_1E_1N_0_NW_light)
create noAngle(doorTwoTileWideSlidingDiagonal_1E_1N_0_SE_light)

create glassdoor1(doorTwoTileWideCommercialPlateGlass_0_0_0_N_light)
create glassdoor1(doorTwoTileWideCommercialPlateGlass_0_1S_0_S_light)
create glassdoor1(doorTwoTileWideCommercialPlateGlass_1E_0_0_N_light)
create glassdoor1(doorTwoTileWideCommercialPlateGlass_1E_1S_0_S_light)
create glassdoor1(doorTwoTileWideCommercialPlateGlassDiagonal_0_0_0_NW_light)
create glassdoor1(doorTwoTileWideCommercialPlateGlassDiagonal_0_0_0_SE_light)
create glassdoor1(doorTwoTileWideCommercialPlateGlassDiagonal_1E_1N_0_NW_light)
create glassdoor1(doorTwoTileWideCommercialPlateGlassDiagonal_1E_1N_0_SE_light)
create NS(doorTwoTileWideCommercialPlateGlass_0_0_0_N_light)
create NS(doorTwoTileWideCommercialPlateGlass_0_1S_0_S_light)
create NS(doorTwoTileWideCommercialPlateGlass_1E_0_0_N_light)
create NS(doorTwoTileWideCommercialPlateGlass_1E_1S_0_S_light)
create EW(doorTwoTileWideCommercialPlateGlassDiagonal_0_0_0_NW_light)
create EW(doorTwoTileWideCommercialPlateGlassDiagonal_0_0_0_SE_light)
create EW(doorTwoTileWideCommercialPlateGlassDiagonal_1E_1N_0_NW_light)
create EW(doorTwoTileWideCommercialPlateGlassDiagonal_1E_1N_0_SE_light)
create noAngle(doorTwoTileWideCommercialPlateGlass_0_0_0_N_light)
create noAngle(doorTwoTileWideCommercialPlateGlass_0_1S_0_S_light)
create noAngle(doorTwoTileWideCommercialPlateGlass_1E_0_0_N_light)
create noAngle(doorTwoTileWideCommercialPlateGlass_1E_1S_0_S_light)
create noAngle(doorTwoTileWideCommercialPlateGlassDiagonal_0_0_0_NW_light)
create noAngle(doorTwoTileWideCommercialPlateGlassDiagonal_0_0_0_SE_light)
create noAngle(doorTwoTileWideCommercialPlateGlassDiagonal_1E_1N_0_NW_light)
create noAngle(doorTwoTileWideCommercialPlateGlassDiagonal_1E_1N_0_SE_light)

# Garages
######################################
#
create gar1(doorGarage_0_0_0_N_light)
create WFour(doorGarage_1E_0_0_N_light)
create WFour(doorGarage_2E_0_0_N_light)
create WFour(doorGarage_3E_0_0_N_light)
create gar1(doorGarage_4E_0_0_N_light)
create gar1(doorGarage_0_1S_0_S_light)
create WFour(doorGarage_1E_1S_0_S_light)
create WFour(doorGarage_2E_1S_0_S_light)
create WFour(doorGarage_3E_1S_0_S_light)
create gar1(doorGarage_4E_1S_0_S_light)
create GARWINDOW(doorGarage_0_0_0_N_light)
create GARWINDOW(doorGarage_1E_0_0_N_light)
create GARWINDOW(doorGarage_2E_0_0_N_light)
create GARWINDOW(doorGarage_3E_0_0_N_light)
create GARWINDOW(doorGarage_4E_0_0_N_light)
create GARWINDOW(doorGarage_0_1S_0_S_light)
create GARWINDOW(doorGarage_1E_1S_0_S_light)
create GARWINDOW(doorGarage_2E_1S_0_S_light)
create GARWINDOW(doorGarage_3E_1S_0_S_light)
create GARWINDOW(doorGarage_4E_1S_0_S_light)

create noAngle(doorGarage_0_0_0_N_light)
create noAngle(doorGarage_1E_0_0_N_light)
create noAngle(doorGarage_2E_0_0_N_light)
create noAngle(doorGarage_3E_0_0_N_light)
create noAngle(doorGarage_4E_0_0_N_light)
create noAngle(doorGarage_0_1S_0_S_light)
create noAngle(doorGarage_1E_1S_0_S_light)
create noAngle(doorGarage_2E_1S_0_S_light)
create noAngle(doorGarage_3E_1S_0_S_light)
create noAngle(doorGarage_4E_1S_0_S_light)


# last Updated 12/05/2005 - GunMod
# updated for 6/19/2008 - dDefinder